Game Production

Art Progress - Week 4 Final (Asset implementation in Unity, and video by design team).

Grass Land Tree
(Colors are intentionally over saturated a bit to fit the fantasy look of the game)

Grass Land Tree
(Colors are intentionally over saturated a bit to fit the fantasy look of the game)

Wheat Crafting Item

Wheat Crafting Item

Stump Crafting Item

Stump Crafting Item

Island Tree

Island Tree

Mountain Tree

Mountain Tree

Desert Tree

Desert Tree

Cactus

Cactus

Stylized Sword I modeled, it was textured by Madison Avelli.

Stylized Sword I modeled, it was textured by Madison Avelli.

Cobblestone Cube for Boss Level

Cobblestone Cube for Boss Level

Cobblestone Cube

Cobblestone Cube

Charcoal Cube

Charcoal Cube

Breakable Concrete Cube

Breakable Concrete Cube

Cracked Sand Cube

Cracked Sand Cube

Dark Wood Cube

Dark Wood Cube

Terrain Cube

Terrain Cube

Grass Cobblestone Cube

Grass Cobblestone Cube

Grass Cobblestone Path Cube

Grass Cobblestone Path Cube

Grass Cube

Grass Cube

Grass Terrain Cube

Grass Terrain Cube

Grass Terrain Path Cube

Grass Terrain Path Cube

Ice Cube

Ice Cube

Melting Ice Cube

Melting Ice Cube

Sand Cube

Sand Cube

Concrete Cube

Concrete Cube

Snow Cube

Snow Cube

Soil Cube

Soil Cube

Wood Cube

Wood Cube

Original design of the game before we started.

Original design of the game before we started.

Original design of the game before we started.

Original design of the game before we started.

This is an album of work for my Game Production class. A group of Game Art students get paired with Game Design students, who were working on a game in Unity for four months. We took a look at the placeholder assets they had, and we spent the next month replacing them. I was the Project Lead, as well as the Environment and Material Artist. I completed the environment assets, mainly vegetation, as well as managing the team, assigning work to the other artists, looking over assets that are ready for Unity, and making sure that the game consistently stuck to a single art design.

The theme of the game is a stylized fantasy design. The environment is assembled from these cubes. The game is slightly over saturated to fit the stylized look of the game, with texture limits of 1024x1024.

The art team consisted of:
Christopher Myers
https://www.artstation.com/crowstew

Madison Avelli:
https://www.artstation.com/madison_avelli

Kam Daniel:
https://www.artstation.com/kamdan