Marmoset scene render.
Week 4: Battle Axe Final. Redid game res model, down to 30k tris, with newly painted textures. Went for a more battle worn look than the pristine appearance in the reference.
Week 3: Game Resolution textured in Substance Painter.
Week 2: Game Res. Optimized mesh and cleaned up edgeflow, uv mapped. Hero asset at 60k tris.
Week 1: High Res model. Is about 1.2 million tris. Handgrip and leather wraps were made with a helix I converted to a curve.